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Old Sep 03, 2007, 05:13 AM // 05:13   #21
Jungle Guide
 
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Paragon - Spear/Motivation - Me
Paragon - Spear/Motivation - Hero
Ranger - Bow/Pet single target dmg - Hero
Monk - Pure Prot - Hero
Monk - LoD - Mhenlo
Necromancer - Blood w/BR - Eve
Elementalist - Earth ele, wards - Herta
Warrior - Knockdown Hammer - Devona

First try, only killed my level 12 pet
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Old Sep 03, 2007, 05:49 AM // 05:49   #22
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Im sure the pic says it all... 2mo, 1 rit, and me. Im the only one doing damage.. hehehe





i mean, seriously... this build worked with cinder and disc as well

Last edited by Blair; Sep 03, 2007 at 10:25 AM // 10:25..
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Old Sep 03, 2007, 05:54 AM // 05:54   #23
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You really wanna know how to beat the uber epic boss!!! The one that's existence is rather pointless..^

3 LoD monks, 3-4 touch rangers, 0-1 earth ele, 1 curses necro
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Old Sep 03, 2007, 06:09 AM // 06:09   #24
Krytan Explorer
 
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Me/Mo
Phantom Pain + Shrinking Armor
Auspicious Incantation + Conjure Nightmare
Cry of Pain

E/Mo Hero - Dual attunement air spiker
Mo/E Hero - LoD
Mo/E Hero - Extinguish
Earth Hench
Necro Hench
Mesmer Hench
Warrior Hench
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Old Sep 03, 2007, 07:43 AM // 07:43   #25
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I was with apug and we did this quest, the quest before this and the one before that in about 3 hours, Dervish's with avatar of Melandru work amazingley they get extra HP and are immune to conditions, bring eternal aura for some good AoE dammage and it will also refresh all your dervish skills, its the ownage
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Old Sep 03, 2007, 08:29 AM // 08:29   #26
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I beaten him with Life barrier Monk outside the Lava pit with extinguish there and there, 2 LoD Monks, SV Necro, Warrior (I used cold dmg), 2 eles and a mesmer, cakewalk imo.
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Old Sep 03, 2007, 09:04 AM // 09:04   #27
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I touch rangered it myself, and I had a few heroes with Grenth's Balance. He went down so fast I thought there *had* to be more fight afterward.
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Old Sep 05, 2007, 09:02 AM // 09:02   #28
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hero-henched myself

4 necros - all blood - 2 using BIP - one using BR(Eve)
3 monks - 2 healers, one using LOD and Heal Party - menhlo also uses LOD
1 warrior - hench

killed him my first try, only fled from the lava once, 2 henchmen died once
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Old Sep 05, 2007, 09:31 AM // 09:31   #29
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Interrupts?! Obviously some people don't pay attention to the tips given in the dialogs during the mission...

When you interrupt him you get hit with enraged blast...which knocks down everyone within earshot and hits them for 115 damage.

The only skills you should interrupt are Call of Destruction and Lava Wave...the rest you can ignore.

Destroyers (and most likely the great destroyer himself) are most resistant to fire damage (after all they love the lava) and somewhat resistant to earth damage (lava....earth...pretty close)....so your eles should be water or air eles.

I beat him using me as a Poison Interrupt ranger (selective interrupts as mentioned above) with Greater Conflagration and Winter, Vekk/Sousuke/Zhed as Sandstorm Ele with ward of stability, Lina, Mhenlo, Herta, and Talon.
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Old Sep 05, 2007, 09:49 AM // 09:49   #30
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Meh, used the same team build we did all of GW:EN (which isn't exactly all that great, but it works), and we died the first try, though we had him down to about 10% life. Figured we were taking too much damage and burning too much, so removed Pyre and put in another monk - an additional LoD monk. That was all that was needed.

I admit, The Great Destroyer is tough, but he kills quick and he dies quick - which means it's a short battle either way. I'm fine with that, though it did seem kinda anti-climatic. Just meh.
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Old Sep 05, 2007, 10:09 AM // 10:09   #31
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Guildwiki tip:

Interrupting the Destroyer causes it to use Enraged Blast, causing devastating AoE damage. Choose what to interrupt carefully. Call of Destruction is the most devastating skill and may be the only one worth interrupting.

That does the following:

When interrupted, the Great Destroyer becomes enraged and emits a blast of Energy that knocks down all foes within earshot and deals 115 damage.

So try to be careful what you interrupt.
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Old Sep 05, 2007, 10:46 AM // 10:46   #32
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Killed him with
W (me), 2x Lod Mo heroes, 1x P hero (with Never Surrender), Mhenlo, Lina, Lo Sha, Herta.

Lots of healing here, so you can stay alive forever. Celan the room, then attack the boss. Do not care about spawns, juste keep attacking the boss.
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Old Sep 05, 2007, 11:00 AM // 11:00   #33
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Quote:
Originally Posted by Zunzun
Killed him with
W (me), 2x Lod Mo heroes, 1x P hero (with Never Surrender), Mhenlo, Lina, Lo Sha, Herta.

Lots of healing here, so you can stay alive forever. Celan the room, then attack the boss. Do not care about spawns, juste keep attacking the boss.
I was wondering about that. Does it give any benefit to clear the room first? We just killed the first two enemies in the way, then slaughtered him.
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Old Sep 05, 2007, 11:07 AM // 11:07   #34
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Do you have to beat this boss to reach the crafters each time like previous games? I have not made it this far yet, but wanted to know if I should stock up on mats before fighting him.
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Old Sep 05, 2007, 11:27 AM // 11:27   #35
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Quote:
Originally Posted by Redfeather1975
Do you have to beat this boss to reach the crafters each time like previous games? I have not made it this far yet, but wanted to know if I should stock up on mats before fighting him.
No, the crafters are in the Central Transfer Chamber (outpost you start the mission from).
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Old Sep 05, 2007, 12:08 PM // 12:08   #36
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You have that much problem with one easy boss? Imo Abaddon>Shiro>Lich>Destroyer.
Just use Shelter + LoD, dont care about condition removals. Get a Mesmer with Pain Inverter and Signet of Illusions to max out dmg, Zho with interrupts and Spoil Victor necro. This way Destroyer is interrupted, he deals only 40-60 dmg due to Shelter (yeah, spirit will die quite often - use spirit lord or soul twisting), while dealing himself A LOT dmg from Pain Inventer + Spoil Victor. After 5 minutes he was dead, and I was able to not choose any of those crappy Droknar weapons. I mean, +20% ench mod for all casters? Damn...
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Old Sep 05, 2007, 12:45 PM // 12:45   #37
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I did it with hero / hench. Just take your monk heroes with Restore Condition / Extinguish and you'll be fine.
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Old Sep 05, 2007, 12:50 PM // 12:50   #38
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I hope This helps this team build has helped me complete this task

Spoil Victor Or spitful Sprit Worked a treat On Him Also Poison arrow Is also very effective On distroyers.

Its also a good idea To equip Blood ritual On your monks so set their 2nd to necromancer so they can top up energy when they are low as the constant healing has huge impact on energy then just pummel him and interupt him

we had in our team

3 monks 2 healer 1 prot with Shield of regeneration and extinguish (Heros) All With BR
2 necromancers 1 Sv 1 BIP ( Heros )
3 Rangers (myself Included And a Guildy) 2 Interupters 1 Poison with Interupt

Oh yeah One last thing set your monks to Avoid Combat as they only focus on healing and let the rangers and the sv necro do the damage.

I Hope this helps.

Last edited by Kyver; Sep 05, 2007 at 05:43 PM // 17:43..
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Old Sep 05, 2007, 02:06 PM // 14:06   #39
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Just beat it last night. Team setup I had was this:

My E/Me (12 water, 12 energy, 3 Insp + runes) - Mantra of Flame, Frigid Armor, AoR, Water Attunement, Shatterstone, Vaperblade, Glowing Ice, Shardstorm

Dunkoro set as Mo/E (11 heal, 10 divine, 10 water + runes) - Frigid Armor, LoD, Dwayna's Kiss, Words of Comfort, Healing Breeze*, Vigorous Spirit, Heaven's Delight, Rez Sig

Acolyte Jin set as R/E (11 Mark, 10 Expert, 10 water + runes) - Frigid Armor, Conjure Frost, RtW, Distracting Shot, Savage Shot, Magebane Shot, Needling Shot, Rez sig.

Livia set as N/E (12 blood, 10 water, 8 soul + runes) - Frigid Armor, Awaken the Blood, Grenth's Balance, Well of Blood, Vamp Gaze, Life Siphon, Lifebane Strike, Rez Sig

Mhenlo
Lina
Herta
Zho

* Healing Breeze seemed useful here to counter burning on henchies even with the less-than-perfect hero AI issues in handling this skill.

10 ranks in Water magic for each hero is enough to allow them to keep Frigid Armor in place continually. I opted to use rez sigs, since the battle is fast and there really isn't time to waste with a hard rez.

I killed only the destroyers met on the direct path to the Great Destroyer. After defeating each of them, I would then pin the party on the corpse, and Livia would activate Well of Blood at that spot. Since there were no melee characters, the Great Destroyer eventually started moving toward the party...though somewhat slowly due to the water hexes. Energy didn't seem to be a problem. The party was never in any real danger, and at worst there may have been 1 or 2 characters that momentarily dropped below 50% health during the battle before quickly being healed up.

Note - the ranger hero build I used could probably be improved by having Disrupting Shot, but I haven't unlocked it yet.

Last edited by Kalendraf; Sep 05, 2007 at 02:10 PM // 14:10..
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Old Sep 05, 2007, 02:20 PM // 14:20   #40
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Pain Inverter + Spoil Victor almost insta killed him. And yes, signet of illusions works with any spell, including pve spells.
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